Unity, the increasingly popular “build once, deploy anywhere” 3D game engine, is going 2D. At the company’s UNITE conference in Vancouver this morning, CEO David Helgason announced three things: ...
In the previous two posts in this series (part 1 and part 2), we’ve seen how to create a basic 2D platformer using Unity. So far we have a character who responds to keyboard input and touch controls, ...
Ritwik is a passionate gamer who has a soft spot for JRPGs. He's been writing about all things gaming for six years and counting. There are many engines that developers have used to craft amazing ...
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