An interview with Aphelion's Dimitri Weideli, Executive Producer, and Florent Guillaume, Creative Director of DON'T NOD ...
Over the past decade, Don’t Nod has explored the soul-sucking worlds of 17th-century America, post-WWI London, dystopian ...
Using the same tricks over and over again won't help you in these video games, where the enemies adapt to your playstyle.
We interview the developers of Aphelion and talk about the game's design philosophies and how that shaped the two-person ...
By speaking to spirits, Ro soon gets some direction. There are four Great Spirits scattered in each corner of the world. Defeating them might just be the key to bringing her son back. So begins an ...