Using the same tricks over and over again won't help you in these video games, where the enemies adapt to your playstyle.
A challenging public health policy landscape under health secretary Robert F. Kennedy has vaccine makers rethinking ...
In The Bluest Eye, Morrison struggled to unite the there and not-there in the same figure: Claudia had occupied the positive pole, as it were, and Pecola, the negative. Four novels later, in Beloved, ...
An interview with Aphelion's Dimitri Weideli, Executive Producer, and Florent Guillaume, Creative Director of DON'T NOD ...
We progressives must reclaim the language of authority and order without closing the future. Democratic authority is not ...
Over the past decade, Don’t Nod has explored the soul-sucking worlds of 17th-century America, post-WWI London, dystopian ...
Life is Strange developer Don't Nod announced its next third-person cinematic adventure, Aphelion, during last year's Summer ...
We interview the developers of Aphelion and talk about the game's design philosophies and how that shaped the two-person ...