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Create smooth parallax effects in Unity
This tutorial explains how to create smooth parallax scrolling in Unity to add depth and immersion to 2D environments. #UnityTutorial #Parallax #GameDesign ...
Think about the last professional video you watched—a commercial, a music video, a film trailer. Beyond the cinematography and editing, you probably noticed something else: the effects and transitions ...
Gore Verbinski, the Hollywood movie director known for the likes of Pirates of the Caribbean, The Ring, and The Lone Ranger, has stated that the use of Unreal Engine in for making visual effects in ...
“Avatar: Fire and Ash” dominated the Visual Effects Society awards with 10 nominations, including outstanding visual effects in a photoreal feature. There is a three-way tie for top nominations in ...
Explore how game engine performance shapes graphics, with an objective Unreal Engine vs Unity game engine comparison to help developers balance visual quality, optimization, and platforms. Pixabay ...
In a new featurette for Wicked: For Good, visual effects supervisor Pablo Helman offers viewers a look into the VFX work on display in the newest film. Check out the video to see behind-the-scenes ...
To enhance the remote working capabilities and provide the best experience while using the camera and microphone on Windows 11, Microsoft introduced Windows Studio Effects. Let’s see what Windows ...
LOS ANGELES, June 18 (Reuters) - Visual effects veteran Ed Ulbrich, who worked on such films as "Titanic" and "The Curious Case of Benjamin Button" and "Top Gun: Maverick," has joined artificial ...
F0r almost as long as there have been movies in theaters, there’s been a need for special visual effects to bring them to life. However, it wasn’t until 1938 that the Academy of Motion Picture Arts ...
The production VFX supervisors from "Dune: Part Two," "Kingdom of the Planet of the Apes," "Better Man," "Alien: Romulus," and "Wicked" analyze the scenes that mattered most. For Denis Villeneuve’s ...
Robbie has been an avid gamer for well over 20 years. During that time, he's watched countless franchises rise and fall. He's a big RPG fan but dabbles in a little bit of everything. Writing about ...
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